| Chapter 1: Controlling Visual Objects with ActionScript |
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1.1 Using the Actions and Help panels |
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1.2 Declaring variables and their data types |
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1.3 Using the trace() function |
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1.4 Using code hinting |
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1.5 Assigning instance names and using them to assign runtime property values |
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1.6 Using the with operator |
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1.7 Introducing core properties of visual built-in classes: Movie Clip, Button, and Text Field |
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1.8 Controlling Button and Movie Clip position and visual state |
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1.9 Controlling Text Field content |
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1.10 Introducing core properties of non-visual built-in classes: Math |
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1.11 Using mathematical operators |
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1.12 Understanding data type conversion |
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| Chapter 2: Using and Writing Functions |
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2.1 Working with Flash Player global functions |
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2.2 Converting values returned from functions and assigning them for display |
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2.3 Writing user defined functions |
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2.4 Returning, or not returning, data from a function |
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2.5 Understanding variable scope |
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2.6 Adding code within a Movie Clip symbol's own time line |
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2.7 Introducing the this operator |
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2.8 Understanding object methods |
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2.9 Introducing core methods of visual built-in classes: Movie Clip and Text Field |
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2.10 Controlling the Movie Clip play head within its timeline |
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2.11 Loading external Movie Clip content |
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2.12 Exporting and attaching Movie Clip symbol instances at runtime |
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2.13 Writing and using user defined functions to create visual content |
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2.14 Understanding depth |
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2.15 Dynamically referring to instance names and property names at runtime |
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